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Free RPG (for now) Need feedback Solo rpg (no dm needed)

 
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Mog
Rogue


Joined: 24 Jul 2009
Posts: 10

PostPosted: Sun Jul 26, 2009 10:27 am    Post subject: Free RPG (for now) Need feedback Solo rpg (no dm needed) Reply with quote

Hi all, I am Morgan McCoy an RPG author (hopefully within the next few months or so anyway). Here is a sample of my ideas.I must remind people that it is very unfinished so far and any and all criticisms and ideas will be taken Greatfully. So my 1st idea is my experience factor - each time you go up a level you gain 10 points to your exp.factor which means if you get 20exp off killing a rat at level 1, you get 10exp at level 2 and so-on. my second idea which i don't like releasing but i have too for feedback is this. you have a weapon that does- 2d6 damage for example and has 45% to hit - so what you do is roll 5d20 and if you get less than your to hit percent you succeed in doing your next step - 2d6 damage. I have more ideas too and would love to hear if anyone is interested in this type of game which i am going to label "Roguelike Solitaire - The single player Hack'n'slash Adventure. Thankyou, Morgs.
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Mog
Rogue


Joined: 24 Jul 2009
Posts: 10

PostPosted: Sun Jul 26, 2009 11:22 am    Post subject: A bit more info on Roguelike Solitaire Reply with quote

an example dungeon
step 1 - Roll 1d6 for the number of encounters you will find during this dungeon level
Step 2 - roll 1d6 for first fight
1 - 3 rats 1d6 damage each 3 hit points each 20% tohit each 20 exp each
2 - 2 goblins 1d6 dam each 10 hp each 35% tohit each 30 exp each
3 - 2 orcs 1d6 dam each 12 hp each 40% tohit each 40 exp each
4 - 4 rats 1d6 dam each 3 hp each 20% tohit each 20 exp each
5 - 2 giant rats 1d6 dam each 5 hp each 25% tohit each 25 exp each
6 - 1 troll 2d6 dam 30 hp 30% tohit 60 exp
Step 3 - roll 1 die - if odd the enemy goes first
Step 4 - fight
There, Just a small example of dungeon level 1
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Mog
Rogue


Joined: 24 Jul 2009
Posts: 10

PostPosted: Sun Jul 26, 2009 11:32 am    Post subject: even more info Reply with quote

Example Shop

10gold - 1 health potion (heals 10 health)
50gold - shield (-5% off of enemy tohit)
50 gold - dagger (20%tohit) 1d6
80 gold - flail (50% tohit) 2d6
100gold - vampire's dagger (25% tohit) 1d6 (gain damage done in health)
200gold - 2 handed sword (40% tohit) 2d6

Start with 100 gold
can wield 2 weapons
1 weapon and shield
or 1 2-handed weapon

Very rough shop
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Mog
Rogue


Joined: 24 Jul 2009
Posts: 10

PostPosted: Sun Jul 26, 2009 11:35 am    Post subject: example experience table Reply with quote

EXP Table


level exp needed

2 - 50
3 - 100
4 - 200
5 - 350
6 - 550
7 - 800
8 - 1100
9 - 1450
10 - 1850 etc
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Mog
Rogue


Joined: 24 Jul 2009
Posts: 10

PostPosted: Sun Jul 26, 2009 12:09 pm    Post subject: Races and classes? Reply with quote

I also plan on having as many player races as possible - for example -troll,human,fairy,dragonian etc.
but i don't know about implementing classes yet.
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Mog
Rogue


Joined: 24 Jul 2009
Posts: 10

PostPosted: Sun Jul 26, 2009 12:13 pm    Post subject: Character statistics Reply with quote

Some statistics im thinking of having are
-health
-strength
-size
-intelligence
-mana
-agility
do i need more?
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Mog
Rogue


Joined: 24 Jul 2009
Posts: 10

PostPosted: Sun Jul 26, 2009 1:22 pm    Post subject: something i forgot to mention Reply with quote

Just thought i would add that my game has NO NEED for miniatures, tiles or any extras - only Dice,paper and pen - Thats all.
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Mog
Rogue


Joined: 24 Jul 2009
Posts: 10

PostPosted: Mon Jul 27, 2009 11:33 am    Post subject: My 1st 2 races Reply with quote

I just put together 2 sample races in about 5mins (so might not be good)


Human

Strength-2d6---Every 10 strength adds +1 damage
health-2d6+8---- 0 you die (minus 2 permanent health)and exit dungeon
Agility-2d20+10---Every 10 agility adds +1% tohit
Intelligence-2d6---Intelligence is used in determining spell power
Mana-2d6---used for casting spells


Troll

Special ability - - Regen (heals 5 hp after each encounter)

Strength-2d20+10
Health-2d6+18
Agility-1d6+4
Intelligence-1d6
Mana-1d6


What you gain per level - - +1d6 mana - - +2d6 health - - and +1 stat point to distribute as you see fit between strength,agility and intelligence.
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Mog
Rogue


Joined: 24 Jul 2009
Posts: 10

PostPosted: Mon Jul 27, 2009 12:57 pm    Post subject: sorry site owner ive moved Reply with quote

sorry ppl but i have moved my project over to 1km1kt.net
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Mog
Rogue


Joined: 24 Jul 2009
Posts: 10

PostPosted: Wed Jul 29, 2009 9:18 am    Post subject: My new topic is here Reply with quote

http://www.1km1kt.net/forum/viewtopic.php?f=13&t=1757&sid=9cb4f7830fc348abe71cbc915a0dd212
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