I'll give you my Good, Bad and Summary so far.... I haven't played enough to give any kind of final judgment. Call this first impressions.
GOOD:
What 4E seems to do well is to make combat fast paced and make the players feel they have lots of options. As a rogue, my previous edition options were to pretty much swing a sword, shoot a crossbow, or try to backstab, in combat. In 4E, I felt like I had several "buttons" I could push during combat, almost like an array of spell-like abilities... some inexhaustible, some used more sparingly. A bit like deciding whether to blow Action Points in Eberron to activate special abilities and whatnot.
I feel like it made the characters feel more "custom" and "special" without resorting to an array of splatbooks to find loopholes and sneaky rules.
Combat went quickly, and since the options were laid out ahead of time, it didn't take a lot of on the spot math to decide what could be done.
I liked the simplified/condensed skill list. It made that part of character creation so much easier.
We were playing 1st level characters, but we all had many powers and what seemed like a lot of hitpoints. The standard first-level Kobold Encounter was challenging all the same. We had some near-deaths, but we were able to keep on playing without an artificial naptime. Very cinematic, no longing for higher levels... in past editions, I've often started everyone at 3rd level just to skip the high early character mortality and dull encounters.
BAD:
It's not D&D. Well, at least it didn't have the same "flavor" as past editions. It is a really sweeping change, possibly even moreso than from 2nd to 3rd editions. I won't bitch about missing races/classes (I'm sure the gnomes and druids and barbarians and such will be back in the PHBII or in splatbooks or online content), but I'll say that it felt TOO focussed on combat. All those "buttons" made it feel TOO much like a MMORPG. I could just visualize the button bar in WoW. If that's the goal, why not play WoW?
Tables, tables tables!!! So many listings for the powers and such... it's bewildering! How do you know one from another? It's too many options, in a lot of ways, and too subtle differences between the options.
Summary:
While 4E was fun to play for the combat aspects, and chargen was quick and the resulting "build" didn't take rocket science to manage, it didn't have that D&D feel somehow. Maybe if I play out the whole demo, I'll "get" it more... we'll see.
I'm planning on buying the Player's Handbook, but not the other books, since I'm not sure I'd feel comfortable DMing it.
Chris
